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- * * * UP THE WALL * * *
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- by William Soleau March 1990
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- *** OBJECTIVE ***
-
- Welcome to UP THE WALL... The game is quite simple and yet very
- challenging. Your job is let wall blocks drift up the screen to
- provide a route for the drain water to move through. The board is
- in a grid like pattern. When the game begins, there will be a starting
- point chosen at random (at the top of the screen), where the water will
- start to flow after 25 seconds. At the bottom of the screen you
- will see a block of wall moving back and forth.
- If you press the <Z>key it will move to the left. If you
- press the <X>key it will move to the right. When you want to let the
- piece float upwards, press the <Spacebar>. The piece will move up the
- screen until it hits another part of a wall or the top row of the grid.
- The next piece will appear at the bottom as you continue to make a
- passageway for the drain water.
-
-
- *** REQUIREMENTS ***
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- CGA Graphics
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-
- *** PLACING PIECES ***
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- When the water starts to flow, you can keep on placing pieces
- as long as the water still keeps flowing. Sometimes you will see
- a Bomb appear instead of a piece of wall. This is used to remove
- pieces of wall. When you press the Spacebar, the bomb will float up
- and destroy the first piece it hits. These are very important, for
- they allow you to fix mistakes made while making passageways. Be
- careful however that you don't destroy the paths you've already
- prepared for the water. Once the water starts to flow, you cannot
- blow up a piece of wall with a bomb if the water is already in it.
- The other piece you might see is a ?. It is a mystery piece,
- and when you press the Spacebar, it will turn into either a bomb or
- one of the 7 types of walls.
-
-
- *** SCORING ***
-
- The longer the water can flow without stopping, the higher
- your score. (the score is shown at the bottom right of screen)
- If you can make the water cross itself by using the (+) piece, you
- will receive extra bonus points.
- When the water reaches a point where there is no passageway,
- the game will stop and the unused pieces will be deducted from the
- total score. To continue to the next level, you must have at least
- 400 points for each level you reach. Thus at level 3 for example,
- you will need a total of at least 1200 points or the game will be
- over. The game will also be over if your score is 200 points less
- then the previous level's score. For example, if you have 2000
- points after level 1, you must have over 1800 points after level 2
- or the game will also end.
-
- There are a total of 7 levels for this version and high scores
- are kept in a special file which can be called up at anytime. The
- best way to learn how to play is to just jump right in and discover
- your own strategies for super high scores. The more you play, the
- better you'll get. (see final screen for Upgrade to 99 levels!!)
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- *** KEY ASSIGNMENTS ***
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- <O>ptions - Key Assignments
- <I>nstructions
- <S>ound Toggle On/Off
- <P>ause Game
- <B>oss Key (for you office players)
- <H>igh Scores
- <Z>Move piece Left
- <X>Move piece Right
- <Spacebar>Release Wall
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- <Q>uit Game
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- ENJOY..................
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